Search found 7 matches
- Thu Jun 27, 2013 10:04 pm
- Forum: KildClient
- Topic: How to distribute perl over modules
- Replies: 3
- Views: 16791
Re: How to distribute perl over modules
nice, thanks
- Tue Apr 23, 2013 2:06 pm
- Forum: KildClient
- Topic: Gotcha: Segmentation Fault in Trigger callback
- Replies: 1
- Views: 7911
Gotcha: Segmentation Fault in Trigger callback
FYI: I spent a frustrating while realising that deleting a timer from within code called by that timer triggering was a bad idea.
The solution was to use distimer instead.
[this is a summary of a thread on the old nabble forum]
The solution was to use distimer instead.
[this is a summary of a thread on the old nabble forum]
- Tue Apr 23, 2013 2:00 pm
- Forum: KildClient
- Topic: Howto syntax check perl
- Replies: 1
- Views: 8378
Howto syntax check perl
I want to syntax check my perl kildclient code. When I run 'perl x.pl' I get loads of $world errors; as its not defined. Any suggestions on a better approach? Shedding a bit of light on this, I can now now use strict and use warnings as well as compile code from the command line by declaring $window...
- Tue Apr 23, 2013 1:58 pm
- Forum: KildClient
- Topic: How to distribute perl over modules
- Replies: 3
- Views: 16791
How to distribute perl over modules
[Original came from the Nabble forum] I want to separate my perl into files (modules) without having to create a plugin. How do I instruct kildclient to honour 'use x;' statements? Normally this is via @PERL5LIB or @INC. I've tried setting these, but the use statements are not finding the x.pm files...
- Tue Apr 23, 2013 1:53 pm
- Forum: KildClient
- Topic: No Input visible following password
- Replies: 1
- Views: 8465
No Input visible following password
No sure if this is still true, but using an old MUD, the MUD caused Kildclient to turn off the echo of the text I typed and I was unable to turn it on in any satisfactory manner. The work around I used was edit ~/.kildclient/MUD_0.wrl or what ever your world file is called. Assure the following is s...
- Sun Apr 08, 2012 7:26 am
- Forum: KildClient
- Topic: Sub Second Timers
- Replies: 6
- Views: 17234
Re: Sub Second Timers
Thanks, I've looked further into what I actually need and realise that this isn't really needed. Internet delays give me the jitter I was looking for as it is.
- Mon Feb 06, 2012 10:40 pm
- Forum: KildClient
- Topic: Sub Second Timers
- Replies: 6
- Views: 17234
Sub Second Timers
Each MUD sysop seems to have a different opinion on allowed/fair use of triggers. I'm developing a system which has a more human appearance to anyone monitoring my input. The odd pause here and there and time to enter each line. My current weakness is my pauses are always multiples of seconds. I hop...